The Hollow

Session 02

Party assists the caravan in recuperating from the Goblin ambush. Wagons are fixed, wounds are mended, people are calmed. Party get a reward for acting as guards for the remainder of the caravan.

Party reaches Southgate, but there are massive delays in getting admitted to the Hollow. Ellie Greenleaf negotiates a deal for them. A mad druid is causing trouble in the nearby Glimmerwood. If the party can solve the problem, they will be allowed in the Hollow immediately.

Party goes to Glimmerwood. They pick up a trail and follow it to a fetid bog. Along way, they fight and defeat some twig blights.

There is nobody in the bog. But in the center, the party finds an altar made out of a tree stump. Carved on the side of the altar is a stylized arrow going upwards diagonally. There are four slots along the arrow. Atop the altar, there are 4 crudely carved wood figurines: a man, a herb, a wolf, and an oxen.

Session 01

Party receives a task from Lord Antoin Runeville. They must investigate trouble in his mine in the Hollow, a place called the Ankilash Den. Shipments from the mine have been coming in light. The Underlords of the Hollow refuse to give information so Runeville sends the adventurers in.

The party is paid 200 GP each for discovering the problem and a further 300 GP each for solving it. It is not going to be an easy task.

Party researches the Hollow. They discover many interesting details but not many concrete facts. It is a dangerous and often secretive place

Party travels to the Hollow via caravan. They are attacked by wolf-riding goblins on the way. After a brutal fight, the goblins are defeated.


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